Post by zinet2k on May 9, 2016 14:37:38 GMT
3.1: The only way to initiate is by speaking through direct communication. You may initiate by typing into direct chat if you are initiating on or are in a helicopter.
Exception:
Players on the ground may find out the identity of the pilot in flight to send them a text message (Via in In-game Y menu). Pilots in flight may metagame other pilots to send them text messages. Pilots in flight are not allowed to metagame players that are on the ground.
3.2: When a player is killed and then revived by a medic, that player must re-initiate roleplay before shooting/killing anyone.
3.3: Using a helicopter to block the path of another helicopter taking off is classed as initiation. Players that are within the same gang as the pilot of the helicopter are allowed to open fire on the helicopter and the gang members of the pilot blocking the path.
Example: You are at oil processing with your gang members piloting a helicopter. A police helicopter enters the area and hovers above your chopper blocking you from taking off. Your gang is now allowed to shoot at the police due to it being classed as initiation. Do not forget that they MUST to be hovering directly above you.
3.4: You are allowed to shoot at ground vehicles to disable it without initiating role play, however, after the vehicle is disabled the shooters much approach the vehicle to initiate role play with the passengers. Shooting at a vehicle initiates role play for the passengers so they may defend themselves. You may not shoot at vehicles that you do not intent to role play with.
This also means that 'landed helicopters' are considered ground vehicles.
The APC is allowed to shoot the gunner of a .50 cal offroad without initiating role play.
3.5: Upon a role play situation or engagement that involves either rebel gangs or APC, members from either faction who switch from server 1 to server 2 or vice versa to attend or assist their gang/faction, must initiate role play separately.
3.6: Each gang is individually responsible for initiating role play.
3.7: When a player is automatically unrestrained due to the in-game time limit he/she must re initiate role play before shooting.
3.8: You cannot initiate on blufor through the use of the dispatch system, this includes APC and NATO.
3.9: When you are a passenger of a vehicle, if the vehicle receives shots then the driver of the vehicle, the drivers gang and you the passenger are initiated with the person or gang shooting the vehicle. This does not include any of the passengers gang members.
Exception:
Players on the ground may find out the identity of the pilot in flight to send them a text message (Via in In-game Y menu). Pilots in flight may metagame other pilots to send them text messages. Pilots in flight are not allowed to metagame players that are on the ground.
3.2: When a player is killed and then revived by a medic, that player must re-initiate roleplay before shooting/killing anyone.
3.3: Using a helicopter to block the path of another helicopter taking off is classed as initiation. Players that are within the same gang as the pilot of the helicopter are allowed to open fire on the helicopter and the gang members of the pilot blocking the path.
Example: You are at oil processing with your gang members piloting a helicopter. A police helicopter enters the area and hovers above your chopper blocking you from taking off. Your gang is now allowed to shoot at the police due to it being classed as initiation. Do not forget that they MUST to be hovering directly above you.
3.4: You are allowed to shoot at ground vehicles to disable it without initiating role play, however, after the vehicle is disabled the shooters much approach the vehicle to initiate role play with the passengers. Shooting at a vehicle initiates role play for the passengers so they may defend themselves. You may not shoot at vehicles that you do not intent to role play with.
This also means that 'landed helicopters' are considered ground vehicles.
The APC is allowed to shoot the gunner of a .50 cal offroad without initiating role play.
3.5: Upon a role play situation or engagement that involves either rebel gangs or APC, members from either faction who switch from server 1 to server 2 or vice versa to attend or assist their gang/faction, must initiate role play separately.
3.6: Each gang is individually responsible for initiating role play.
3.7: When a player is automatically unrestrained due to the in-game time limit he/she must re initiate role play before shooting.
3.8: You cannot initiate on blufor through the use of the dispatch system, this includes APC and NATO.
3.9: When you are a passenger of a vehicle, if the vehicle receives shots then the driver of the vehicle, the drivers gang and you the passenger are initiated with the person or gang shooting the vehicle. This does not include any of the passengers gang members.